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SHADERTOY EXPERIMENTS

SUMMARY

Some finished experiments I did while learning GLSL.

TOOLS

GLSL Shadertoy

LINKS

Shader Programming

I spent a while in my personal time to look into GLSL and HLSL to expand my shader knowledge. Shadertoy was a really easy way to experiment with GLSL and I posted some of my more polished pieces.

Ray-marching interested me for a while and the easiest way I found to learn it was to try apply it in a shader myself.

This shader is warping the camera's ray across space to create some branch/vein-like structures. The colours are set by the distance of a pixel and chosen by a procedural colour palette.

Was looking into Fractal Brownian Motion and experimented with using functions within functions. The colours were created with Alan Zucconi's spectral function.

Played around with spherical co-ordinates.

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