EUGENE PARK
TECHNICAL ARTIST
ABOUT ME :)
I'm a technical artist with five years of professional experience across various disciplines, based in good ol’ Wellington, Aotearoa.
My main focus is in Unreal Engine, but I’m also pretty nifty with various 3D software and programming languages, so I’m able to find my footing around new software easily. I can create quick prototypes and thrive off diving into complex, technical problems to find efficient solutions. My passion lies in exploring different mediums for visual narratives, so I interlace my love for art with my more technical skills to breathe ideas into life.

EDUCATION
Victoria University of Wellington, New Zealand
-
Conjoint Degree (2017 - 2020)
-
Bachelor of Science in Computer Graphics
-
Bachelor of Design Innovation in Media Design
-
-
Achievements:
-
Gibson Group Award for Innovation and Excellence within Media Design (2020)
-
SKILLS
-
Unreal Engine 5 (Proficient)
-
PyQt5 (Proficient)
-
Python (Proficient)
-
C++ (Familiar)
-
Unity (Familiar)
-
Blender (Familiar)
-
Maya (Familiar)
-
ZBrush (Familiar)
-
Unity (Familiar)
-
Adobe Creative Suite (Familiar)
-
Perforce
-
Git
-
Korean
-
Knowing good lunch spots
INTERESTS
-
Digital Art
-
Video Games
-
Animated Shows
-
Reading
-
Static Trapeze
-
Yoga
(੭*ˊᵕˋ)੭♡*:・.★
GOT ANY QUESTIONS? SEND 'EM OVER!