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EUGENE PARK

TECHNICAL ARTIST / DEVELOPER

ABOUT ME :)

I'm a technical artist and developer with five years of professional experience across various disciplines, based in good ol’ Wellington, Aotearoa.

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My main focus is in Unreal Engine, but I’m also pretty nifty with various 3D software and programming languages, so I’m able to find my footing around new software easily. I can create quick prototypes and thrive off diving into complex, technical problems to find efficient solutions. My passion lies in exploring different mediums for visual narratives, so I interlace my love for art with my more technical skills to breathe ideas into life.

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EDUCATION

Victoria University of Wellington, New Zealand​​

  • Conjoint Degree (2017 - 2020)

    • Bachelor of Science in Computer Graphics

    • ​Bachelor of Design Innovation in Media Design

  • Achievements:​

    • Gibson Group Award for Innovation and Excellence within Media Design (2020)​

SKILLS

  • Unreal Engine 5 (Proficient)

  • Python (Proficient)

  • PyQt5 (Proficient)

  • Blueprints (Proficient)

  • Procreate (Proficient)
     

  • HLSL / GLSL (Familiar)

  • C++ (Familiar)

  • Unity (Familiar)

  • Blender (Familiar)

  • Maya (Familiar)

  • ZBrush (Familiar)

  • Unity (Familiar)

  • Adobe Creative Suite (Familiar)

  • Houdini (Beginner)

  • Perforce

  • Git

  • Korean

  • Knowing good lunch spots

INTERESTS

  • Digital Art

  • Video Games

  • Animated Shows

  • Reading

  • Trapeze

  • Yoga

Contact

(੭*ˊᵕˋ)੭♡*:・.★

GOT ANY QUESTIONS? SEND 'EM OVER!

Cheers!

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